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Oh Shoot!

[ animation ] [ layout ] [ environment design ] [ lighting ]

This romance story gone awry was made in a week and a half as a part of an animation challenge.

My specific accomplishments on this project were on animating 3D character rigs, environment design, and lighting.

[watch: Oh Shoot!]

via GIPHY

via GIPHY

via GIPHY


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Attack of the Big Slurp

[ animation ] [ modeling ] [ compositing ]

This toy themed war flick was a project that involved realistic camera movement without any camera tracking.

This was achieved by utilizing my iPhone’s gyroscopic data.

[watch: Attach of the Big Slurp] 

via GIPHY

via GIPHY

via GIPHY

via GIPHY





Proof of Concept

[ animation ] [ vis dev ] [ photogrammetry ]

As the predecessor to Attack of the Big Slurp, explorations involving photogrammetry were used to build the environment.

A workflow for understanding virtual cameras without camera tracking was utilized.

[watch: Proof of Concept]

via GIPHY

via GIPHY

via GIPHY

via GIPHY





Catalyst

[ animation ] [ layout ] [ simulation ]

Inspired by S.C.P., this project was a deeper focus into Blender’s Grease Pencil, and geometry nodes for environment simulation.

[watch: Catalyst]

via GIPHY

via GIPHY





48 Hours

[ animation ] [ motion graphics ] [ layout ] [ matte painting ] [ photobashing ]

Made in 48 Hours, this short was achieved through a combnination of matte paintings, projection mapping, and Grease Pencil.

[watch: 48 Hours]

via GIPHY